Plan your Marksmanship Hunter build → Beast Mastery Hunter

Toolkit at a glance

Counted from the spell data (every Hunter spell, the Marksmanship spells, and the row-5 talent spells).

Stuns, fears, incapacitatesScatter Shot
Roots and silencesWailing Arrow
InterruptsCounter Shot
DefensivesAspect of the Turtle, Feign Death
HealsExhilaration
MobilityDisengage, Aspect of the Cheetah

Marksmanship Hunter talents

Five rows of three. Pick one per row; rows 1 to 4 are passive and row 5 teaches a spell.

Row 1
Lone Wolf

You have no pet, and deal 20% more damage.

Precise Shots

Aimed Shot makes your next 2 Arcane Shots deal 75% more damage.

Lock and Load

Each Auto Shot has a 10% chance to make your next Aimed Shot instant and free.

Row 2
Posthaste

Disengage also frees you from roots and slows, and you run 50% faster for 4 sec after it.

Moving Target

Aimed Shot can be cast while moving, but takes 0.5 sec longer.

Cheetah's Vigor

Aspect of the Cheetah also frees you from roots and slows, you can't be rooted or slowed while it lasts, and it comes back 30 sec sooner.

Row 3
Survival Tactics

Feign Death also removes every harmful magic effect from you.

Deterrence

While Aspect of the Turtle lasts, harmful spells cast at you are reflected back.

Born to Survive

Falling below 30% health resets Disengage and Feign Death. Once every 2 min.

Row 4
Entrapment

Tar Trap also roots the enemy that springs it for 3 sec.

Silencing Shot

Counter Shot also silences the target for 3 sec, every school.

Tranquilizing Shots

Arcane Shot also takes 1 magic effect off the target.

Row 5
Trueshot

Learn Trueshot: for 15 sec, you cast 50% faster, Aimed Shot's charges come back 3 times as fast, and you have 30% more crit chance.

Wailing Arrow

Learn Wailing Arrow: Sylvanas's own arrow, instant, for 500, silencing the target and every enemy within 8 m of it for 3 sec.

Explosive Shot

Learn Explosive Shot: a charge in the target that explodes 3 sec later, for 500 to it and 250 to every other enemy within 8 m.

Marksmanship spells

SpellSchoolCostCastCooldownRange
Aimed ShotPhysical35 focus2.5 s12 s32 m
Rapid FirePhysical—Instant20 s30 m

Spells taught by talents (row 5)

SpellSchoolCostCastCooldownRange
TrueshotPhysical—Instant120 sSelf
Wailing ArrowShadow—Instant45 s30 m
Explosive ShotFire20 focusInstant30 s30 m

Spells every Hunter knows

The first eight are the action bar a new character starts with; swap spells on your bar in Spells & Talents (N). ★ = starting bar.

SpellSchoolCostCastCooldownRange
Arcane Shot ★Arcane40 focusInstant—30 m
Steady Shot ★Physical—1.5 s—30 m
Concussive Shot ★Physical—Instant5 s30 m
Counter Shot ★Physical—Instant24 s30 m
Scatter Shot ★Physical—Instant30 s20 m
Freezing Trap ★Frost—Instant30 s30 m
Disengage ★Physical—Instant20 sSelf
Aspect of the Turtle ★Right-click the buff to end it early.Nature—Instant180 sSelf
Tar TrapNature—Instant25 s30 m
Aspect of the CheetahNature—Instant90 sSelf
Feign DeathPhysical—Instant30 sSelf
ExhilarationNature—Instant120 sSelf

Recommended Marksmanship Hunter build

Recommended builds for this spec are still being tested. To be added.

Spell names, costs, cooldowns and talent text are read from the game client (v0.21, checked 2026-10-30). The developer calls the numbers “first-pass tuning”, so expect them to change.