Marksmanship Hunter Guide
Damage with her own bow: long, heavy shots that make room for themselves. She can send the pet away for good.
- Role Ranged DPS
- Health 4,750
- Resource Focus
Plan your Marksmanship Hunter build → Beast Mastery Hunter
Toolkit at a glance
Counted from the spell data (every Hunter spell, the Marksmanship spells, and the row-5 talent spells).
| Stuns, fears, incapacitates | Scatter Shot |
|---|---|
| Roots and silences | Wailing Arrow |
| Interrupts | Counter Shot |
| Defensives | Aspect of the Turtle, Feign Death |
| Heals | Exhilaration |
| Mobility | Disengage, Aspect of the Cheetah |
Marksmanship Hunter talents
Five rows of three. Pick one per row; rows 1 to 4 are passive and row 5 teaches a spell.
You have no pet, and deal 20% more damage.
Aimed Shot makes your next 2 Arcane Shots deal 75% more damage.
Each Auto Shot has a 10% chance to make your next Aimed Shot instant and free.
Disengage also frees you from roots and slows, and you run 50% faster for 4 sec after it.
Aimed Shot can be cast while moving, but takes 0.5 sec longer.
Aspect of the Cheetah also frees you from roots and slows, you can't be rooted or slowed while it lasts, and it comes back 30 sec sooner.
Feign Death also removes every harmful magic effect from you.
While Aspect of the Turtle lasts, harmful spells cast at you are reflected back.
Falling below 30% health resets Disengage and Feign Death. Once every 2 min.
Tar Trap also roots the enemy that springs it for 3 sec.
Counter Shot also silences the target for 3 sec, every school.
Arcane Shot also takes 1 magic effect off the target.
Learn Trueshot: for 15 sec, you cast 50% faster, Aimed Shot's charges come back 3 times as fast, and you have 30% more crit chance.
Learn Wailing Arrow: Sylvanas's own arrow, instant, for 500, silencing the target and every enemy within 8 m of it for 3 sec.
Learn Explosive Shot: a charge in the target that explodes 3 sec later, for 500 to it and 250 to every other enemy within 8 m.
Marksmanship spells
| Spell | School | Cost | Cast | Cooldown | Range |
|---|---|---|---|---|---|
| Aimed Shot | Physical | 35 focus | 2.5 s | 12 s | 32 m |
| Rapid Fire | Physical | — | Instant | 20 s | 30 m |
Spells taught by talents (row 5)
| Spell | School | Cost | Cast | Cooldown | Range |
|---|---|---|---|---|---|
| Trueshot | Physical | — | Instant | 120 s | Self |
| Wailing Arrow | Shadow | — | Instant | 45 s | 30 m |
| Explosive Shot | Fire | 20 focus | Instant | 30 s | 30 m |
Spells every Hunter knows
The first eight are the action bar a new character starts with; swap spells on your bar in Spells & Talents (N). ★ = starting bar.
| Spell | School | Cost | Cast | Cooldown | Range |
|---|---|---|---|---|---|
| Arcane Shot ★ | Arcane | 40 focus | Instant | — | 30 m |
| Steady Shot ★ | Physical | — | 1.5 s | — | 30 m |
| Concussive Shot ★ | Physical | — | Instant | 5 s | 30 m |
| Counter Shot ★ | Physical | — | Instant | 24 s | 30 m |
| Scatter Shot ★ | Physical | — | Instant | 30 s | 20 m |
| Freezing Trap ★ | Frost | — | Instant | 30 s | 30 m |
| Disengage ★ | Physical | — | Instant | 20 s | Self |
| Aspect of the Turtle ★Right-click the buff to end it early. | Nature | — | Instant | 180 s | Self |
| Tar Trap | Nature | — | Instant | 25 s | 30 m |
| Aspect of the Cheetah | Nature | — | Instant | 90 s | Self |
| Feign Death | Physical | — | Instant | 30 s | Self |
| Exhilaration | Nature | — | Instant | 120 s | Self |
Recommended Marksmanship Hunter build
Recommended builds for this spec are still being tested. To be added.
Spell names, costs, cooldowns and talent text are read from the game client (v0.21, checked 2026-10-30). The developer calls the numbers “first-pass tuning”, so expect them to change.