Warrior
- Arms
- Fury
Health 5,250 · Rage
Mage
- Fire
- Frost
Health 4,200 · Mana
Priest
- Discipline
- Shadow
Health 3,950 · Mana
Rogue
- Assassination
- Subtlety
Health 4,600 · Energy
Hunter
- Marksmanship
- Beast Mastery
Health 4,750 · Focus
Paladin
- Holy
- Retribution
Health 5,000 · Mana
Warlock
- Affliction
- Demonology
Health 4,450 · Mana
Druid
- Restoration
- Feral
- Balance
Health 4,600 · Mana
Shaman
- Restoration
- Enhancement
Health 4,750 · Mana
How classes work
Every hero is one of nine classes, each with two specs (the Druid has three: Restoration, Feral and Balance). Your spec decides your role and talent tree; you pick it in Spells & Talents (N) and it stays fixed for a match. Ratings are kept per class and per bracket, so each class starts at 1500.
The data on these pages is read from the game client itself and refreshed after patches. The developer calls the numbers first-pass tuning, so expect changes; the patch notes list them.
All 19 specs by role
Healer
Melee DPS
- Arms Warrior
- Fury Warrior
- Assassination Rogue
- Subtlety Rogue
- Retribution Paladin
- Feral Druid
- Enhancement Shaman