Restoration Druid Guide
Heals that keep rolling: Rejuvenation and Lifebloom ticking, Swiftmend to cash one in, and Nature's Swiftness or Tree of Life for the big moment.
- Role Healer
- Health 4,600
- Resource Mana
Plan your Restoration Druid build → Feral Druid Balance Druid
Toolkit at a glance
Counted from the spell data (every Druid spell, the Restoration spells, and the row-5 talent spells).
| Stuns, fears, incapacitates | Cyclone, Bash |
|---|---|
| Roots and silences | Entangling Roots |
| Interrupts | — |
| Defensives | Barkskin |
| Heals | Regrowth, Healing Touch |
| Mobility | — |
Restoration Druid talents
Five rows of three. Pick one per row; rows 1 to 4 are passive and row 5 teaches a spell.
Your direct heals and your swings each have a 10% chance to make your next spell free.
Your direct heals plant a seed: the next enemy blow on the target makes it bloom for 30% of the heal.
Healing Touch heals 20% more for each of your heals over time on the target.
Shifting into Bear Form costs no mana and is off the global cooldown.
Swiftmend lets you cast Regrowth and Healing Touch while moving for 10 sec.
Damage never pushes back your casts.
Each swing that strikes you makes you take 3% less damage for 8 sec, stacking to 3.
In Bear Form you take a further 15% less damage and can't be critically struck.
Falling below 50% health puts your Rejuvenation on you. Once every 30 sec.
While Barkskin lasts, enemies whose weapons strike you are rooted for 3 sec.
While Barkskin lasts, each weapon blow that strikes you deals 60 Nature damage back and slows the attacker 30% for 3 sec.
Faerie Fire's target also takes 8% more damage from everyone.
Learn Tree of Life: for 25 sec you're a Treant, your heals 15% stronger, Regrowth and Entangling Roots instant, Lifebloom on every ally, and 20% less physical damage taken. 3 min cooldown.
Learn Wild Growth: you and allies within 30 m heal 490 over 7 sec.
Learn Nature's Swiftness: your next Nature spell with a cast time is instant.
Restoration spells
| Spell | School | Cost | Cast | Cooldown | Range |
|---|---|---|---|---|---|
| LifebloomIt stacks to 3 on one ally, each stack ticking and blooming. | Nature | 200 | Instant | — | 30 m |
| Swiftmend | Nature | 250 | Instant | 15 s | 30 m |
| Nature's Cure | Nature | 200 | Instant | 8 s | 30 m |
| Innervate | Nature | — | Instant | 180 s | 30 m |
Spells taught by talents (row 5)
| Spell | School | Cost | Cast | Cooldown | Range |
|---|---|---|---|---|---|
| Tree of Life | Physical | — | Instant | 180 s | Self |
| Wild Growth | Nature | 400 | Instant | 8 s | Self |
| Nature's Swiftness | Nature | — | Instant | 120 s | Self |
Spells every Druid knows
The first eight are the action bar a new character starts with; swap spells on your bar in Spells & Talents (N). ★ = starting bar.
| Spell | School | Cost | Cast | Cooldown | Range |
|---|---|---|---|---|---|
| Rejuvenation ★ | Nature | 200 | Instant | — | 30 m |
| Regrowth ★ | Nature | 350 | 2 s | — | 30 m |
| Healing Touch ★ | Nature | 350 | 3 s | — | 30 m |
| Wrath ★ | Nature | 250 | 2 s | — | 30 m |
| Moonfire ★ | Arcane | 200 | Instant | — | 30 m |
| Entangling Roots ★ | Nature | 200 | 1.5 s | — | 30 m |
| Cyclone ★ | Nature | 250 | 1.5 s | — | 20 m |
| Barkskin ★ | Physical | — | Instant | 60 s | Self |
| Faerie Fire | Nature | 100 | Instant | 6 s | 30 m |
| Bash | Physical | 10 | Instant | 60 s | 3 m |
Recommended Restoration Druid build
Recommended builds for this spec are still being tested. To be added.
Spell names, costs, cooldowns and talent text are read from the game client (v0.21, checked 2026-10-30). The developer calls the numbers “first-pass tuning”, so expect them to change.