Plan your Restoration Druid build → Feral Druid Balance Druid

Toolkit at a glance

Counted from the spell data (every Druid spell, the Restoration spells, and the row-5 talent spells).

Stuns, fears, incapacitatesCyclone, Bash
Roots and silencesEntangling Roots
Interrupts—
DefensivesBarkskin
HealsRegrowth, Healing Touch
Mobility—

Restoration Druid talents

Five rows of three. Pick one per row; rows 1 to 4 are passive and row 5 teaches a spell.

Row 1
Omen of Clarity

Your direct heals and your swings each have a 10% chance to make your next spell free.

Living Seed

Your direct heals plant a seed: the next enemy blow on the target makes it bloom for 30% of the heal.

Empowered Touch

Healing Touch heals 20% more for each of your heals over time on the target.

Row 2
Natural Shapeshifter

Shifting into Bear Form costs no mana and is off the global cooldown.

Nature's Grace

Swiftmend lets you cast Regrowth and Healing Touch while moving for 10 sec.

Nature's Focus

Damage never pushes back your casts.

Row 3
Natural Perfection

Each swing that strikes you makes you take 3% less damage for 8 sec, stacking to 3.

Survival of the Fittest

In Bear Form you take a further 15% less damage and can't be critically struck.

Nature's Ward

Falling below 50% health puts your Rejuvenation on you. Once every 30 sec.

Row 4
Nature's Grasp

While Barkskin lasts, enemies whose weapons strike you are rooted for 3 sec.

Brambles

While Barkskin lasts, each weapon blow that strikes you deals 60 Nature damage back and slows the attacker 30% for 3 sec.

Improved Faerie Fire

Faerie Fire's target also takes 8% more damage from everyone.

Row 5
Tree of Life

Learn Tree of Life: for 25 sec you're a Treant, your heals 15% stronger, Regrowth and Entangling Roots instant, Lifebloom on every ally, and 20% less physical damage taken. 3 min cooldown.

Wild Growth

Learn Wild Growth: you and allies within 30 m heal 490 over 7 sec.

Nature's Swiftness

Learn Nature's Swiftness: your next Nature spell with a cast time is instant.

Restoration spells

SpellSchoolCostCastCooldownRange
LifebloomIt stacks to 3 on one ally, each stack ticking and blooming.Nature200Instant—30 m
SwiftmendNature250Instant15 s30 m
Nature's CureNature200Instant8 s30 m
InnervateNature—Instant180 s30 m

Spells taught by talents (row 5)

SpellSchoolCostCastCooldownRange
Tree of LifePhysical—Instant180 sSelf
Wild GrowthNature400Instant8 sSelf
Nature's SwiftnessNature—Instant120 sSelf

Spells every Druid knows

The first eight are the action bar a new character starts with; swap spells on your bar in Spells & Talents (N). ★ = starting bar.

SpellSchoolCostCastCooldownRange
Rejuvenation ★Nature200Instant—30 m
Regrowth ★Nature3502 s—30 m
Healing Touch ★Nature3503 s—30 m
Wrath ★Nature2502 s—30 m
Moonfire ★Arcane200Instant—30 m
Entangling Roots ★Nature2001.5 s—30 m
Cyclone ★Nature2501.5 s—20 m
Barkskin ★Physical—Instant60 sSelf
Faerie FireNature100Instant6 s30 m
BashPhysical10Instant60 s3 m

Recommended Restoration Druid build

Recommended builds for this spec are still being tested. To be added.

Spell names, costs, cooldowns and talent text are read from the game client (v0.21, checked 2026-10-30). The developer calls the numbers “first-pass tuning”, so expect them to change.