Plan your Feral Druid build → Restoration Druid Balance Druid

Toolkit at a glance

Counted from the spell data (every Druid spell, the Feral spells, and the row-5 talent spells).

Stuns, fears, incapacitatesCyclone, Bash, Pounce, Maim
Roots and silencesEntangling Roots
Interrupts—
DefensivesBarkskin
HealsRegrowth, Healing Touch
Mobility—

Feral Druid talents

Five rows of three. Pick one per row; rows 1 to 4 are passive and row 5 teaches a spell.

Row 1
Primal Fury

Mangle and Shred give 2 combo points on a target with your damage over time on it.

Ravage

Shred deals 30% more to a stunned target, and works from any side against a stunned or rooted target.

Soul of the Forest

Your finishers give you 5 energy back for each combo point they spend.

Row 2
Feral Swiftness

You run 15% faster.

Stampede

Tiger's Fury also makes you run 40% faster for 4 sec.

Lunar Inspiration

Moonfire can be cast in Cat Form for 30 energy, and gives a combo point there.

Row 3
Predatory Strikes

Each finisher has a 20% chance per combo point to make your next Regrowth instant and free.

Survival of the Fittest

In Bear Form you take a further 15% less damage and can't be critically struck.

Well-Honed Instincts

Falling below 35% health makes you take 40% less damage for 6 sec, in any form. Once every 90 sec.

Row 4
Infected Wounds

Shred and Mangle slow the target 30% and cut the healing it takes by 15%, for 12 sec.

Nature's Grasp

While Barkskin lasts, enemies whose weapons strike you are rooted for 3 sec.

Shadow Prowl

Prowl can be used in combat, but its cooldown is 60 sec. Damage still ends it.

Row 5
Berserk

Each finisher spent at 5 combo points sends you berserk for 6 sec: your abilities cost half as much, and you can't be feared.

Bloodtalons

Regrowth and Healing Touch make your next 2 Mangles, Shreds or Ferocious Bites within 20 sec deal 30% more.

Leader of the Pack

You and allies within 30 m crit 5% more often, and your critical strikes heal you for 4% of your health, once every 6 sec.

Feral spells

SpellSchoolCostCastCooldownRange
PouncePhysical50Instant—3 m
ManglePhysical40Instant—3 m
ShredPhysical50Instant—3 m
RipPhysical30Instant—3 m
Ferocious BitePhysical35Instant—3 m
MaimPhysical35Instant20 s3 m
Tiger's FuryPhysical—Instant30 sSelf

Spells every Druid knows

The first eight are the action bar a new character starts with; swap spells on your bar in Spells & Talents (N). ★ = starting bar.

SpellSchoolCostCastCooldownRange
Rejuvenation ★Nature200Instant—30 m
Regrowth ★Nature3502 s—30 m
Healing Touch ★Nature3503 s—30 m
Wrath ★Nature2502 s—30 m
Moonfire ★Arcane200Instant—30 m
Entangling Roots ★Nature2001.5 s—30 m
Cyclone ★Nature2501.5 s—20 m
Barkskin ★Physical—Instant60 sSelf
Faerie FireNature100Instant6 s30 m
BashPhysical10Instant60 s3 m

Recommended Feral Druid build

Recommended builds for this spec are still being tested. To be added.

Spell names, costs, cooldowns and talent text are read from the game client (v0.21, checked 2026-10-30). The developer calls the numbers “first-pass tuning”, so expect them to change.