Feral Druid Guide
The Rogue's rhythm on four legs: Prowl, Pounce, build combo points with Mangle and Shred, spend them on Rip, Ferocious Bite or Maim. Shift out to heal yourself or slip a root.
- Role Melee DPS
- Health 4,600
- Resource Mana
Plan your Feral Druid build → Restoration Druid Balance Druid
Toolkit at a glance
Counted from the spell data (every Druid spell, the Feral spells, and the row-5 talent spells).
| Stuns, fears, incapacitates | Cyclone, Bash, Pounce, Maim |
|---|---|
| Roots and silences | Entangling Roots |
| Interrupts | — |
| Defensives | Barkskin |
| Heals | Regrowth, Healing Touch |
| Mobility | — |
Feral Druid talents
Five rows of three. Pick one per row; rows 1 to 4 are passive and row 5 teaches a spell.
Mangle and Shred give 2 combo points on a target with your damage over time on it.
Shred deals 30% more to a stunned target, and works from any side against a stunned or rooted target.
Your finishers give you 5 energy back for each combo point they spend.
You run 15% faster.
Tiger's Fury also makes you run 40% faster for 4 sec.
Moonfire can be cast in Cat Form for 30 energy, and gives a combo point there.
Each finisher has a 20% chance per combo point to make your next Regrowth instant and free.
In Bear Form you take a further 15% less damage and can't be critically struck.
Falling below 35% health makes you take 40% less damage for 6 sec, in any form. Once every 90 sec.
Shred and Mangle slow the target 30% and cut the healing it takes by 15%, for 12 sec.
While Barkskin lasts, enemies whose weapons strike you are rooted for 3 sec.
Prowl can be used in combat, but its cooldown is 60 sec. Damage still ends it.
Each finisher spent at 5 combo points sends you berserk for 6 sec: your abilities cost half as much, and you can't be feared.
Regrowth and Healing Touch make your next 2 Mangles, Shreds or Ferocious Bites within 20 sec deal 30% more.
You and allies within 30 m crit 5% more often, and your critical strikes heal you for 4% of your health, once every 6 sec.
Feral spells
| Spell | School | Cost | Cast | Cooldown | Range |
|---|---|---|---|---|---|
| Pounce | Physical | 50 | Instant | — | 3 m |
| Mangle | Physical | 40 | Instant | — | 3 m |
| Shred | Physical | 50 | Instant | — | 3 m |
| Rip | Physical | 30 | Instant | — | 3 m |
| Ferocious Bite | Physical | 35 | Instant | — | 3 m |
| Maim | Physical | 35 | Instant | 20 s | 3 m |
| Tiger's Fury | Physical | — | Instant | 30 s | Self |
Spells every Druid knows
The first eight are the action bar a new character starts with; swap spells on your bar in Spells & Talents (N). ★ = starting bar.
| Spell | School | Cost | Cast | Cooldown | Range |
|---|---|---|---|---|---|
| Rejuvenation ★ | Nature | 200 | Instant | — | 30 m |
| Regrowth ★ | Nature | 350 | 2 s | — | 30 m |
| Healing Touch ★ | Nature | 350 | 3 s | — | 30 m |
| Wrath ★ | Nature | 250 | 2 s | — | 30 m |
| Moonfire ★ | Arcane | 200 | Instant | — | 30 m |
| Entangling Roots ★ | Nature | 200 | 1.5 s | — | 30 m |
| Cyclone ★ | Nature | 250 | 1.5 s | — | 20 m |
| Barkskin ★ | Physical | — | Instant | 60 s | Self |
| Faerie Fire | Nature | 100 | Instant | 6 s | 30 m |
| Bash | Physical | 10 | Instant | 60 s | 3 m |
Recommended Feral Druid build
Recommended builds for this spec are still being tested. To be added.
Spell names, costs, cooldowns and talent text are read from the game client (v0.21, checked 2026-10-30). The developer calls the numbers “first-pass tuning”, so expect them to change.