Balance Druid Guide
The Moonkin: Moonfire and Insect Swarm on the target, Starfire when you can stand, Wrath when you can't, Typhoon for whoever gets through. Moonkin Form hits harder and takes melee softer, but heals shift you out of it.
- Role Ranged DPS
- Health 4,600
- Resource Mana
Plan your Balance Druid build → Restoration Druid Feral Druid
Toolkit at a glance
Counted from the spell data (every Druid spell, the Balance spells, and the row-5 talent spells).
| Stuns, fears, incapacitates | Cyclone, Bash |
|---|---|
| Roots and silences | Entangling Roots |
| Interrupts | — |
| Defensives | Barkskin, Ironbark |
| Heals | Regrowth, Healing Touch |
| Mobility | — |
Balance Druid talents
Five rows of three. Pick one per row; rows 1 to 4 are passive and row 5 teaches a spell.
Every second Wrath brings Lunar Eclipse: your next Starfire within 15 sec casts in half the time. A Starfire brings Solar Eclipse: your next 2 Wraths within 15 sec cast 20% faster. Each once every 30 sec.
Moonfire becomes Sunfire, of Nature. Each Wrath that strikes a target burning with your Sunfire renews the burn: keep casting Wrath and it never falls off.
Starfire becomes New Moon, one button that waxes as you cast it: New Moon (1 sec, 250), then Half Moon (2 sec, 500), then Full Moon (3 sec, 750), then new again. Save the Full Moon for the kill.
Moonfire, Sunfire and Insect Swarm let you cast your next Starfire within 8 sec while moving.
Barkskin becomes Ironbark: cast it on yourself or an ally, for 30% less damage taken for 12 sec. It keeps Barkskin's 60 sec cooldown, so choose who needs it.
Entering Bear Form also leaps you 15 m forward (shifting frees you from roots and slows first). Once every 30 sec.
In Moonkin Form, damage never pushes back your casts, and each weapon blow that strikes you makes your casts 4% faster for 10 sec, stacking to 5.
Rejuvenation and Regrowth can be cast in Moonkin Form. Healing Touch still shifts you out.
In Moonkin Form you heal 3% of your health every 3 sec, or, at full health, the most injured ally within 30 m.
Wrath and Starfire (or New Moon) make the target take 10% more magic damage from everyone for 12 sec.
Your Entangling Roots no longer break from damage, but last 4 sec, and their thorns deal 100 Nature every 2 sec.
Faerie Fire also burns its target for 40 Nature every 2 sec for 12 sec.
Learn Starfall: for 10 sec, a star strikes each enemy within 30 m for 90 Arcane every second, passing over enemies under a control that damage would break. 90 sec cooldown.
Learn Force of Nature: three Treants rise beside you and run to fight your target for 15 sec. Their lashes slow it 30%. 3 min cooldown.
Learn Hush of Elune: a circle of moonlight lies where you aim for 8 sec; enemies in it are interrupted and silenced while they stay. 1 min cooldown.
Balance spells
| Spell | School | Cost | Cast | Cooldown | Range |
|---|---|---|---|---|---|
| Starfire | Arcane | 350 | 3 s | — | 30 m |
| Insect Swarm | Nature | 175 | Instant | — | 30 m |
| TyphoonA cast in progress survives being knocked back. | Nature | 250 | Instant | 20 s | Self |
Spells taught by talents (row 5)
| Spell | School | Cost | Cast | Cooldown | Range |
|---|---|---|---|---|---|
| StarfallStars pass over enemies under a control that damage would break. | Arcane | 400 | Instant | 90 s | Self |
| Force of Nature | Nature | 300 | Instant | 180 s | 30 m |
| Hush of Elune | Nature | 300 | Instant | 60 s | 30 m |
| New MoonEach cast waxes it: Half Moon casts in 2 sec for twice as much, Full Moon in 3 sec for three times, then it's new again. | Arcane | 250 | 1 s | — | 30 m |
| Ironbark | Physical | — | Instant | 60 s | 30 m |
| SunfireEach Wrath that strikes its target renews its burn. | Nature | 200 | Instant | — | 30 m |
Spells every Druid knows
The first eight are the action bar a new character starts with; swap spells on your bar in Spells & Talents (N). ★ = starting bar.
| Spell | School | Cost | Cast | Cooldown | Range |
|---|---|---|---|---|---|
| Rejuvenation ★ | Nature | 200 | Instant | — | 30 m |
| Regrowth ★ | Nature | 350 | 2 s | — | 30 m |
| Healing Touch ★ | Nature | 350 | 3 s | — | 30 m |
| Wrath ★ | Nature | 250 | 2 s | — | 30 m |
| Moonfire ★ | Arcane | 200 | Instant | — | 30 m |
| Entangling Roots ★ | Nature | 200 | 1.5 s | — | 30 m |
| Cyclone ★ | Nature | 250 | 1.5 s | — | 20 m |
| Barkskin ★ | Physical | — | Instant | 60 s | Self |
| Faerie Fire | Nature | 100 | Instant | 6 s | 30 m |
| Bash | Physical | 10 | Instant | 60 s | 3 m |
Recommended Balance Druid build
Recommended builds for this spec are still being tested. To be added.
Spell names, costs, cooldowns and talent text are read from the game client (v0.21, checked 2026-10-30). The developer calls the numbers “first-pass tuning”, so expect them to change.