Arena of Champions Shaman Guide
A caster in mail who calls on the elements: one totem on the ground, one shield around you. Restoration heals with Riptide and Healing Waves and trades Lightning Shield for Earth or Water Shield; Enhancement swings a two-handed weapon with Stormstrike, shocks and an imbue that decides how it hits.
- Health 4,750
- Resource Mana (6,250)
- Crit 10%
- Dodge 5%
- Auto attack 210 / 3 s
Specs
Restoration Shaman
- Healer
Riptide first, then a Healing Wave sped up by Tidal Waves, Lesser Healing Wave when it's urgent. Healing Stream Totem heals everyone near it.
Enhancement Shaman
- Melee DPS
A slow, heavy two-handed weapon: Stormstrike on cooldown, a shock between, Frost Shock to stick. Your imbue decides how each swing lands.
Spells every Shaman knows
The first eight are the action bar a new character starts with; swap spells on your bar in Spells & Talents (N). ★ = starting bar.
| Spell | School | Cost | Cast | Cooldown | Range |
|---|---|---|---|---|---|
| Lesser Healing Wave ★ | Nature | 385 | 1.5 s | — | 30 m |
| Healing Wave ★ | Nature | 400 | 2.5 s | — | 30 m |
| Lightning Bolt ★ | Nature | 250 | 2 s | — | 30 m |
| Earth Shock ★ | Nature | 200 | Instant | 6 s | 25 m |
| Flame Shock ★ | Fire | 200 | Instant | 6 s | 25 m |
| Frost Shock ★ | Frost | 200 | Instant | 6 s | 25 m |
| Wind Shear ★ | Nature | — | Instant | 12 s | 25 m |
| Lightning Shield ★ | Nature | 100 | Instant | — | Self |
| Ghost WolfUse Ghost Wolf again, or any spell, to leave it. No Hex or Polymorph lands on a shape. | Physical | 100 | 1.5 s | — | Self |
| Purge | Nature | 150 | Instant | — | 30 m |
| Hex | Nature | 250 | 1.5 s | 45 s | 25 m |
Talents
Each Shaman spec has its own five-row talent tree. Open the spec pages above for the full trees, or plan a build in thetalent calculator.
Spell names, costs, cooldowns and talent text are read from the game client (v0.21, checked 2026-10-30). The developer calls the numbers “first-pass tuning”, so expect them to change.