Plan your Enhancement Shaman build → Restoration Shaman

Toolkit at a glance

Counted from the spell data (every Shaman spell, the Enhancement spells, and the row-5 talent spells).

Stuns, fears, incapacitatesHex
Roots and silences—
InterruptsWind Shear
DefensivesShamanistic Rage
HealsLesser Healing Wave, Healing Wave
MobilityGhost Wolf

Enhancement Shaman talents

Five rows of three. Pick one per row; rows 1 to 4 are passive and row 5 teaches a spell.

Row 1
Windfury Weapon

Each swing has a 20% chance to give you two extra swings at once. At most once every 3 sec. Stormstrike never sets it off.

Flametongue Weapon

Your swings and Stormstrike deal 50 more Fire damage, and each makes your next Lightning Bolt within 4 sec cast 50% faster.

Rockbiter Weapon

Each swing and Stormstrike hardens your skin: 3% less damage taken for 10 sec, stacking to 5. Earth Shock uses the stacks up, dealing 15% more for each.

Row 2
Improved Ghost Wolf

Ghost Wolf is instant.

Frozen Power

Frost Shock also roots a target more than 10 m from you for 4 sec: it ends a kite and lets you close in.

Spirit Walk

Shifting into Ghost Wolf makes you run 70% faster for its first 3 sec, instead of 30%. Once every 20 sec.

Row 3
Maelstrom Weapon

Each swing and Stormstrike that lands gives a dose, up to 5, for 30 sec. At 5, your next Lightning Bolt, Lesser Healing Wave or Healing Wave is instant.

Nature's Guardian

Falling below 30% health heals you for 15% of your health at once. Once every 30 sec.

Improved Shields

Lightning Shield's orbs also slow the striker 50% for 3 sec, and a spent orb comes back every 10 sec.

Row 4
Earthbind Totem

Your totem is Earthbind Totem instead of Searing: every 2 sec, enemies within 10 m of it are slowed 50% for 3 sec.

Strength of Earth Totem

Your totem is Strength of Earth Totem instead of Searing: near it, you and allies deal 15% more with swings and weapon strikes.

Searing Flames

Searing Totem's bolts leave a burn that stacks: 20 Fire every 3 sec for 15 sec, up to 5.

Row 5
Feral Spirit

Learn Feral Spirit: two spirit wolves fight your target for 15 sec. 2 min cooldown.

Unleash Elements

Learn Unleash Elements: 250 Nature damage, and more by your imbue: Windfury, you swing 50% faster for 7 sec; Flametongue, your next Lightning Bolt is instant; Rockbiter, your stone skin is full. 15 sec cooldown.

Bloodlust

Learn Bloodlust: you and allies within 30 m cast and swing 30% faster for 15 sec. 3 min cooldown.

Enhancement spells

SpellSchoolCostCastCooldownRange
Searing TotemEvery 1.5 sec it shoots your target for 50 Fire, or the nearest enemy in its 25 m reach. One totem at a time; any blow kills it.Fire150Instant10 sSelf
StormstrikePhysical150Instant8 s3 m
Shamanistic RagePhysical—Instant60 sSelf

Spells taught by talents (row 5)

SpellSchoolCostCastCooldownRange
Lightning ShieldNature100Instant—Self
Earthbind TotemEvery 2 sec, enemies within 10 m of it are slowed 50% for 3 sec. One totem at a time; any blow kills it.Nature150Instant15 sSelf
Strength of Earth TotemNear it (20 m), you and allies deal 15% more with swings and weapon strikes. One totem at a time; any blow kills it.Nature150Instant15 sSelf
Searing TotemEvery 1.5 sec it shoots your target for 50 Fire, or the nearest enemy in its 25 m reach; each bolt leaves a burn that stacks to 5. One totem at a time; any blow kills it.Fire150Instant10 sSelf
Feral SpiritNature300Instant120 s30 m
Unleash ElementsYour imbue adds to it: Windfury, you swing 50% faster for 7 sec; Flametongue, your next Lightning Bolt is instant; Rockbiter, your stone skin is full.Nature200Instant15 s30 m
BloodlustPhysical—Instant180 sSelf

Spells every Shaman knows

The first eight are the action bar a new character starts with; swap spells on your bar in Spells & Talents (N). ★ = starting bar.

SpellSchoolCostCastCooldownRange
Lesser Healing Wave ★Nature3851.5 s—30 m
Healing Wave ★Nature4002.5 s—30 m
Lightning Bolt ★Nature2502 s—30 m
Earth Shock ★Nature200Instant6 s25 m
Flame Shock ★Fire200Instant6 s25 m
Frost Shock ★Frost200Instant6 s25 m
Wind Shear ★Nature—Instant12 s25 m
Lightning Shield ★Nature100Instant—Self
Ghost WolfUse Ghost Wolf again, or any spell, to leave it. No Hex or Polymorph lands on a shape.Physical1001.5 s—Self
PurgeNature150Instant—30 m
HexNature2501.5 s45 s25 m

Recommended Enhancement Shaman build

Recommended builds for this spec are still being tested. To be added.

Spell names, costs, cooldowns and talent text are read from the game client (v0.21, checked 2026-10-30). The developer calls the numbers “first-pass tuning”, so expect them to change.