Enhancement Shaman Guide
A slow, heavy two-handed weapon: Stormstrike on cooldown, a shock between, Frost Shock to stick. Your imbue decides how each swing lands.
- Role Melee DPS
- Health 4,750
- Resource Mana
Plan your Enhancement Shaman build → Restoration Shaman
Toolkit at a glance
Counted from the spell data (every Shaman spell, the Enhancement spells, and the row-5 talent spells).
| Stuns, fears, incapacitates | Hex |
|---|---|
| Roots and silences | — |
| Interrupts | Wind Shear |
| Defensives | Shamanistic Rage |
| Heals | Lesser Healing Wave, Healing Wave |
| Mobility | Ghost Wolf |
Enhancement Shaman talents
Five rows of three. Pick one per row; rows 1 to 4 are passive and row 5 teaches a spell.
Each swing has a 20% chance to give you two extra swings at once. At most once every 3 sec. Stormstrike never sets it off.
Your swings and Stormstrike deal 50 more Fire damage, and each makes your next Lightning Bolt within 4 sec cast 50% faster.
Each swing and Stormstrike hardens your skin: 3% less damage taken for 10 sec, stacking to 5. Earth Shock uses the stacks up, dealing 15% more for each.
Ghost Wolf is instant.
Frost Shock also roots a target more than 10 m from you for 4 sec: it ends a kite and lets you close in.
Shifting into Ghost Wolf makes you run 70% faster for its first 3 sec, instead of 30%. Once every 20 sec.
Each swing and Stormstrike that lands gives a dose, up to 5, for 30 sec. At 5, your next Lightning Bolt, Lesser Healing Wave or Healing Wave is instant.
Falling below 30% health heals you for 15% of your health at once. Once every 30 sec.
Lightning Shield's orbs also slow the striker 50% for 3 sec, and a spent orb comes back every 10 sec.
Your totem is Earthbind Totem instead of Searing: every 2 sec, enemies within 10 m of it are slowed 50% for 3 sec.
Your totem is Strength of Earth Totem instead of Searing: near it, you and allies deal 15% more with swings and weapon strikes.
Searing Totem's bolts leave a burn that stacks: 20 Fire every 3 sec for 15 sec, up to 5.
Learn Feral Spirit: two spirit wolves fight your target for 15 sec. 2 min cooldown.
Learn Unleash Elements: 250 Nature damage, and more by your imbue: Windfury, you swing 50% faster for 7 sec; Flametongue, your next Lightning Bolt is instant; Rockbiter, your stone skin is full. 15 sec cooldown.
Learn Bloodlust: you and allies within 30 m cast and swing 30% faster for 15 sec. 3 min cooldown.
Enhancement spells
| Spell | School | Cost | Cast | Cooldown | Range |
|---|---|---|---|---|---|
| Searing TotemEvery 1.5 sec it shoots your target for 50 Fire, or the nearest enemy in its 25 m reach. One totem at a time; any blow kills it. | Fire | 150 | Instant | 10 s | Self |
| Stormstrike | Physical | 150 | Instant | 8 s | 3 m |
| Shamanistic Rage | Physical | — | Instant | 60 s | Self |
Spells taught by talents (row 5)
| Spell | School | Cost | Cast | Cooldown | Range |
|---|---|---|---|---|---|
| Lightning Shield | Nature | 100 | Instant | — | Self |
| Earthbind TotemEvery 2 sec, enemies within 10 m of it are slowed 50% for 3 sec. One totem at a time; any blow kills it. | Nature | 150 | Instant | 15 s | Self |
| Strength of Earth TotemNear it (20 m), you and allies deal 15% more with swings and weapon strikes. One totem at a time; any blow kills it. | Nature | 150 | Instant | 15 s | Self |
| Searing TotemEvery 1.5 sec it shoots your target for 50 Fire, or the nearest enemy in its 25 m reach; each bolt leaves a burn that stacks to 5. One totem at a time; any blow kills it. | Fire | 150 | Instant | 10 s | Self |
| Feral Spirit | Nature | 300 | Instant | 120 s | 30 m |
| Unleash ElementsYour imbue adds to it: Windfury, you swing 50% faster for 7 sec; Flametongue, your next Lightning Bolt is instant; Rockbiter, your stone skin is full. | Nature | 200 | Instant | 15 s | 30 m |
| Bloodlust | Physical | — | Instant | 180 s | Self |
Spells every Shaman knows
The first eight are the action bar a new character starts with; swap spells on your bar in Spells & Talents (N). ★ = starting bar.
| Spell | School | Cost | Cast | Cooldown | Range |
|---|---|---|---|---|---|
| Lesser Healing Wave ★ | Nature | 385 | 1.5 s | — | 30 m |
| Healing Wave ★ | Nature | 400 | 2.5 s | — | 30 m |
| Lightning Bolt ★ | Nature | 250 | 2 s | — | 30 m |
| Earth Shock ★ | Nature | 200 | Instant | 6 s | 25 m |
| Flame Shock ★ | Fire | 200 | Instant | 6 s | 25 m |
| Frost Shock ★ | Frost | 200 | Instant | 6 s | 25 m |
| Wind Shear ★ | Nature | — | Instant | 12 s | 25 m |
| Lightning Shield ★ | Nature | 100 | Instant | — | Self |
| Ghost WolfUse Ghost Wolf again, or any spell, to leave it. No Hex or Polymorph lands on a shape. | Physical | 100 | 1.5 s | — | Self |
| Purge | Nature | 150 | Instant | — | 30 m |
| Hex | Nature | 250 | 1.5 s | 45 s | 25 m |
Recommended Enhancement Shaman build
Recommended builds for this spec are still being tested. To be added.
Spell names, costs, cooldowns and talent text are read from the game client (v0.21, checked 2026-10-30). The developer calls the numbers “first-pass tuning”, so expect them to change.