Restoration Shaman Guide
Riptide first, then a Healing Wave sped up by Tidal Waves, Lesser Healing Wave when it's urgent. Healing Stream Totem heals everyone near it.
- Role Healer
- Health 4,750
- Resource Mana
Plan your Restoration Shaman build → Enhancement Shaman
Toolkit at a glance
Counted from the spell data (every Shaman spell, the Restoration spells, and the row-5 talent spells).
| Stuns, fears, incapacitates | Hex |
|---|---|
| Roots and silences | — |
| Interrupts | Wind Shear |
| Defensives | Spirit Link |
| Heals | Lesser Healing Wave, Healing Wave, Riptide |
| Mobility | Ghost Wolf |
Restoration Shaman talents
Five rows of three. Pick one per row; rows 1 to 4 are passive and row 5 teaches a spell.
Riptide gives you a Tidal Wave: your next Healing Wave casts 25% faster, or your next Lesser Healing Wave heals 15% more.
Every direct heal you cast also plants Earthliving on its target: 45 every 3 sec for 12 sec.
Healing Wave and Lesser Healing Wave also heal the most injured other ally within 30 m of the target for 30% as much.
Ghost Wolf is instant.
Frost Shock also roots a target more than 10 m from you for 4 sec.
Damage never pushes back your casts.
Your totem is Tremor Totem instead of Healing Stream: every 2 sec it shakes fear off you and allies within 30 m, and they can't be feared while it stands.
Your totem is Grounding Totem instead of Healing Stream: the next harmful spell cast at you or an ally within 30 m hits it instead.
Falling below 30% health heals you for 15% of your health at once. Once every 30 sec. You keep Healing Stream Totem.
Your shield is Earth Shield instead of Lightning Shield: 6 charges on you or an ally, each healing 180 when they take damage, at most once every 2 sec.
Your shield is Water Shield instead of Lightning Shield: 3 orbs that each give you 200 mana when you're struck, at most once every 3 sec, and 5 mana a second while any lasts.
Lightning Shield's orbs also slow the striker 50% for 3 sec, and a spent orb comes back every 10 sec.
Learn Tidal Force: your next 3 heals within 20 sec are sure to crit. 3 min cooldown.
Learn Spirit Link: for 8 sec, you and allies within 30 m share the damage any of you take evenly, and take 10% less. 2 min cooldown.
Learn Spiritwalker's Grace: for 10 sec you can cast every spell while moving. 2 min cooldown.
Restoration spells
| Spell | School | Cost | Cast | Cooldown | Range |
|---|---|---|---|---|---|
| Riptide | Nature | 250 | Instant | 6 s | 30 m |
| Cleanse Spirit | Nature | 200 | Instant | 8 s | 30 m |
| Healing Stream TotemEvery 2 sec it heals you and allies within 20 m for 70. One totem at a time; any blow kills it. | Nature | 150 | Instant | 15 s | Self |
Spells taught by talents (row 5)
| Spell | School | Cost | Cast | Cooldown | Range |
|---|---|---|---|---|---|
| Tremor TotemEvery 2 sec it shakes fear off you and allies within 30 m, and they can't be feared while it stands. One totem at a time; any blow kills it. | Nature | 100 | Instant | 20 s | Self |
| Grounding TotemThe next harmful spell cast at you or an ally within 30 m hits the totem instead, and it crumbles. Weapon strikes pass it by. One totem at a time. | Nature | 100 | Instant | 25 s | Self |
| Earth ShieldOn one ally at a time: putting it on another moves it. | Nature | 250 | Instant | — | 30 m |
| Water Shield | Nature | — | Instant | — | Self |
| Lightning Shield | Nature | 100 | Instant | — | Self |
| Tidal Force | Nature | — | Instant | 180 s | Self |
| Spirit Link | Nature | 400 | Instant | 120 s | Self |
| Spiritwalker's Grace | Nature | — | Instant | 120 s | Self |
Spells every Shaman knows
The first eight are the action bar a new character starts with; swap spells on your bar in Spells & Talents (N). ★ = starting bar.
| Spell | School | Cost | Cast | Cooldown | Range |
|---|---|---|---|---|---|
| Lesser Healing Wave ★ | Nature | 385 | 1.5 s | — | 30 m |
| Healing Wave ★ | Nature | 400 | 2.5 s | — | 30 m |
| Lightning Bolt ★ | Nature | 250 | 2 s | — | 30 m |
| Earth Shock ★ | Nature | 200 | Instant | 6 s | 25 m |
| Flame Shock ★ | Fire | 200 | Instant | 6 s | 25 m |
| Frost Shock ★ | Frost | 200 | Instant | 6 s | 25 m |
| Wind Shear ★ | Nature | — | Instant | 12 s | 25 m |
| Lightning Shield ★ | Nature | 100 | Instant | — | Self |
| Ghost WolfUse Ghost Wolf again, or any spell, to leave it. No Hex or Polymorph lands on a shape. | Physical | 100 | 1.5 s | — | Self |
| Purge | Nature | 150 | Instant | — | 30 m |
| Hex | Nature | 250 | 1.5 s | 45 s | 25 m |
Recommended Restoration Shaman build
Recommended builds for this spec are still being tested. To be added.
Spell names, costs, cooldowns and talent text are read from the game client (v0.21, checked 2026-10-30). The developer calls the numbers “first-pass tuning”, so expect them to change.