Plan your Restoration Shaman build → Enhancement Shaman

Toolkit at a glance

Counted from the spell data (every Shaman spell, the Restoration spells, and the row-5 talent spells).

Stuns, fears, incapacitatesHex
Roots and silences—
InterruptsWind Shear
DefensivesSpirit Link
HealsLesser Healing Wave, Healing Wave, Riptide
MobilityGhost Wolf

Restoration Shaman talents

Five rows of three. Pick one per row; rows 1 to 4 are passive and row 5 teaches a spell.

Row 1
Tidal Waves

Riptide gives you a Tidal Wave: your next Healing Wave casts 25% faster, or your next Lesser Healing Wave heals 15% more.

Earthliving Weapon

Every direct heal you cast also plants Earthliving on its target: 45 every 3 sec for 12 sec.

Ancestral Awakening

Healing Wave and Lesser Healing Wave also heal the most injured other ally within 30 m of the target for 30% as much.

Row 2
Improved Ghost Wolf

Ghost Wolf is instant.

Frozen Power

Frost Shock also roots a target more than 10 m from you for 4 sec.

Healing Focus

Damage never pushes back your casts.

Row 3
Tremor Totem

Your totem is Tremor Totem instead of Healing Stream: every 2 sec it shakes fear off you and allies within 30 m, and they can't be feared while it stands.

Grounding Totem

Your totem is Grounding Totem instead of Healing Stream: the next harmful spell cast at you or an ally within 30 m hits it instead.

Nature's Guardian

Falling below 30% health heals you for 15% of your health at once. Once every 30 sec. You keep Healing Stream Totem.

Row 4
Earth Shield

Your shield is Earth Shield instead of Lightning Shield: 6 charges on you or an ally, each healing 180 when they take damage, at most once every 2 sec.

Water Shield

Your shield is Water Shield instead of Lightning Shield: 3 orbs that each give you 200 mana when you're struck, at most once every 3 sec, and 5 mana a second while any lasts.

Improved Shields

Lightning Shield's orbs also slow the striker 50% for 3 sec, and a spent orb comes back every 10 sec.

Row 5
Tidal Force

Learn Tidal Force: your next 3 heals within 20 sec are sure to crit. 3 min cooldown.

Spirit Link

Learn Spirit Link: for 8 sec, you and allies within 30 m share the damage any of you take evenly, and take 10% less. 2 min cooldown.

Spiritwalker's Grace

Learn Spiritwalker's Grace: for 10 sec you can cast every spell while moving. 2 min cooldown.

Restoration spells

SpellSchoolCostCastCooldownRange
RiptideNature250Instant6 s30 m
Cleanse SpiritNature200Instant8 s30 m
Healing Stream TotemEvery 2 sec it heals you and allies within 20 m for 70. One totem at a time; any blow kills it.Nature150Instant15 sSelf

Spells taught by talents (row 5)

SpellSchoolCostCastCooldownRange
Tremor TotemEvery 2 sec it shakes fear off you and allies within 30 m, and they can't be feared while it stands. One totem at a time; any blow kills it.Nature100Instant20 sSelf
Grounding TotemThe next harmful spell cast at you or an ally within 30 m hits the totem instead, and it crumbles. Weapon strikes pass it by. One totem at a time.Nature100Instant25 sSelf
Earth ShieldOn one ally at a time: putting it on another moves it.Nature250Instant—30 m
Water ShieldNature—Instant—Self
Lightning ShieldNature100Instant—Self
Tidal ForceNature—Instant180 sSelf
Spirit LinkNature400Instant120 sSelf
Spiritwalker's GraceNature—Instant120 sSelf

Spells every Shaman knows

The first eight are the action bar a new character starts with; swap spells on your bar in Spells & Talents (N). ★ = starting bar.

SpellSchoolCostCastCooldownRange
Lesser Healing Wave ★Nature3851.5 s—30 m
Healing Wave ★Nature4002.5 s—30 m
Lightning Bolt ★Nature2502 s—30 m
Earth Shock ★Nature200Instant6 s25 m
Flame Shock ★Fire200Instant6 s25 m
Frost Shock ★Frost200Instant6 s25 m
Wind Shear ★Nature—Instant12 s25 m
Lightning Shield ★Nature100Instant—Self
Ghost WolfUse Ghost Wolf again, or any spell, to leave it. No Hex or Polymorph lands on a shape.Physical1001.5 s—Self
PurgeNature150Instant—30 m
HexNature2501.5 s45 s25 m

Recommended Restoration Shaman build

Recommended builds for this spec are still being tested. To be added.

Spell names, costs, cooldowns and talent text are read from the game client (v0.21, checked 2026-10-30). The developer calls the numbers “first-pass tuning”, so expect them to change.